KeyError: 'bpy_struct: key "facs_jnt_JawOpen(fin)" not found' Return sum()įile "C:\Users\TAKE\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\import_daz\ propgroups.py", line 163, in įile "C:\Users\TAKE\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\import_daz\ propgroups.py", line 95, in eval I confirmed, make all bones posable, after import morphs … (some easy mode setting may confilict with?)įile "C:\Users\TAKE\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\import_daz\ propgroups.py", line 163, in evalMorphsLoc1 (I test with custom eval function option now) maybe most of Facs Unit which drive bone, show same issue. When I check drv eyelids bone rotation, it have no driver, then it actually cause issue, when I use Facs Unit. I feel, at current pose controller (Facs Unit) can not drive bone. if it is not problem at all, you need not. I just worry, if it is difficult, when you load many mroph.dsf, only pose bone drive props attach to armature,data. (but can not confirm it at all, if it cause new issue, I afraid.) I did not test as UI prop, but if UI prop slider can change armature.data prop even though in object mode, and it work, I feel it may not cause problem. Though I do not hope break again, but when you load morphs and generate prop, if it work, it make things easy I thought. Then if prop which drive shape key, and you can generate UI slider which change prop(raw) attached with armature.data, even though in object mode, I just guess, if all prop can be attached as armature.data. I think at least about pose controlelr prop, attach for armature data may work better (just guess) ĭo you think, if you make all morph props attach with Armature.data it cause issue? Like PHM shape key props. Thanks I could not solve JCM issue at all ^^ actually I did nothing.
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